

The accuracy buff at close ranges is devastating with plasma weaponry and little to no armor.įilling the room with smoke provided a little bit more success, mainly because my scout outside could see through the walls and spot for my other troops. Kill the ones w/ snipers and plasma cannons first, as they're most likely to inflict lethal dmg.īy the time I got into the ship, I had already run out of rockets, which is why the one rocketeer was scouting from the outside (which is why I could see all three Androns poised to blast anything coming through the door) I actually quicksaved and tried this scenario a few times to see what would happen.īlowing holes in the wall for multiple entrances wasn't very useful because they just reaction fired if I shot at them once and killed my dudes. Then all you need to do is light up the aliens. I don't really care if they all get turned into bits of shrapnel and goo, I just want to try and keep as many as my guys alive if possible.Īs for that picture: get machine gunners/rockets up to the level, array your soldiers just out of the C4 blast radius, blow the door. They also have insane amounts of hitpoints, so I'd be lucky to take out one if I zerged them. They also have cover, whereas I only have the wall. I'm also worried because I'd be funneled through a single chokepoint in the middle of all three of them. However, Androns are now also immune to suppression so flashbangs and stun grenades are completely useless in this situation. However, apparently there were some changes to smoke so I might have some luck with that. Reaction fire is my biggest killer, and smoke grenades in the past haven't helped much in that respect. You'd probably still eventually have to send guys in to kill the ones in the corners. If you don't care you could just blast the door and fire everything you've got into the aliens from covered positions in the back. A lot of your decisions really depend on whether you want the ship and aliens undamaged or not. Possibly even take the LMG and sniper in too. You probably want to enter with everyone that isn't a HWs carrier.
XENONAUTS BASE ASSAULT SECRET DOORS FULL
I'd probably have everyone armed with two stun grenades and full TUs before I entered. You definitely need to use smoke so they can't all fire at you at once. Also, use smoke to isolate the front aliens from those guy behind the wall in the back.

You could also fire stun rockets from the back field. If you want to take them with the least amount of damage you'd have to move your guys in close then blow/open the door and rush the ship with small arms and stun grenades. I'd probably blast the door and have my HW guys fire LMGs and rockets into guys up front. Pic related, I'm in the game now, still contemplating if I should open that door or get back to the choppa and run away like a pansy. I'm curious as to what other people's strategies are for taking out the alien scum while keeping your boys and girls alive. I do very well with my troops in most situations, but I am constantly losing guys left and right in alien bases and ships.
